Before we begin, for those who don’t know, a role-playing game (or RPG) is a way to tell stories as a group – one person sets the scene, the rest have characters described in terms of their attributes, skills, abilities and powers. One might play a fighter, wielding a magic sword to take down hordes… Continue reading 13th Age of Fate Accelerated – Part 1
Magic. It’s the defining feature of most fantasy roleplaying. Everyone who hears about it, about playing a Wizard in Dungeons and Dragons imagines this: Gandalf, mighty wizard, harnessing impossible cosmic forces to smite evil. Long beard, arcane staff, pointy hat (optional). Unfortunately, everyone who plays Dungeons and Dragons gets something a little different as their… Continue reading RPG Cherry-Picking #2 – Magic
An introduction to roleplaying games for the uninitiated: A group of people getting together to tell a story within a world they’ve all agreed on. It could be one they’ve created themselves, it could be one someone else has created – Tolkein, for example, or Stephen Moffat. Like all games, there are rules that help… Continue reading Campaign Planning – 13th Age – Bring on the Elves.